Archive for the ‘Gadget News’ Category

iPad orders start at 8:30AM tomorrow morning

Thursday, March 11th, 2010
dc314 ipad wsj 03 03 2010 iPad orders start at 8:30AM tomorrow morning

We knew iPad pre-orders were starting tomorrow, but know we know exactly when all you lovable crazies have to stumble out of bed and transmit your credit card numbers to Steve’s brain: 8:30AM ET, or 5:30AM on the West Coast. We generally recommend a bed shaker alarm clock, but hey, let’s not pretend we haven’t all turned a few long nights into tomorrow with our old friends Jackie D and Mistakes. See you on the other side, chochachos.

iPad orders start at 8:30AM tomorrow morning originally appeared on Engadget on Thu, 11 Mar 2010 20:31:00 EST. Please see our terms for use of feeds.

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 iPad orders start at 8:30AM tomorrow morning
 iPad orders start at 8:30AM tomorrow morning

 iPad orders start at 8:30AM tomorrow morning  iPad orders start at 8:30AM tomorrow morning

 iPad orders start at 8:30AM tomorrow morning

feedlogo iPad orders start at 8:30AM tomorrow morning

iPad orders start at 8:30AM tomorrow morning

Thursday, March 11th, 2010
dc314 ipad wsj 03 03 2010 iPad orders start at 8:30AM tomorrow morning

We knew iPad pre-orders were starting tomorrow, but know we know exactly when all you lovable crazies have to stumble out of bed and transmit your credit card numbers to Steve’s brain: 8:30AM ET, or 5:30AM on the West Coast. We generally recommend a bed shaker alarm clock, but hey, let’s not pretend we haven’t all turned a few long nights into tomorrow with our old friends Jackie D and Mistakes. See you on the other side, chochachos.

iPad orders start at 8:30AM tomorrow morning originally appeared on Engadget on Thu, 11 Mar 2010 20:31:00 EST. Please see our terms for use of feeds.

Permalink   |  dc314 post label source iPad orders start at 8:30AM tomorrow morningTUAW  | Email this | Comments

 iPad orders start at 8:30AM tomorrow morning
 iPad orders start at 8:30AM tomorrow morning

 iPad orders start at 8:30AM tomorrow morning  iPad orders start at 8:30AM tomorrow morning

 iPad orders start at 8:30AM tomorrow morning

feedlogo iPad orders start at 8:30AM tomorrow morning

iPad orders start at 8:30AM tomorrow morning

Thursday, March 11th, 2010
0beee ipad wsj 03 03 2010 iPad orders start at 8:30AM tomorrow morning

We knew iPad pre-orders were starting tomorrow, but know we know exactly when all you lovable crazies have to stumble out of bed and transmit your credit card numbers to Steve’s brain: 8:30AM ET, or 5:30AM on the West Coast. We generally recommend a bed shaker alarm clock, but hey, let’s not pretend we haven’t all turned a few long nights into tomorrow with our old friends Jackie D and Mistakes. See you on the other side, chochachos.

iPad orders start at 8:30AM tomorrow morning originally appeared on Engadget on Thu, 11 Mar 2010 20:31:00 EST. Please see our terms for use of feeds.

Permalink   |  0beee post label source iPad orders start at 8:30AM tomorrow morningTUAW  | Email this | Comments

 iPad orders start at 8:30AM tomorrow morning
 iPad orders start at 8:30AM tomorrow morning

 iPad orders start at 8:30AM tomorrow morning  iPad orders start at 8:30AM tomorrow morning

 iPad orders start at 8:30AM tomorrow morning

feedlogo iPad orders start at 8:30AM tomorrow morning

Talkin’ Windows Phone 7 Series gaming with Microsoft at GDC

Thursday, March 11th, 2010
We already got a look at Microsoft’s little XNA show-and-tell as relates to Windows Phone 7 Series, but our colleague Andrew Yoon over at Joystiq had a chance for longer sit-down with Xbox Live general manager Ron Pessner and XNA Game Studio manager Michael Klucher at GDC today, and he’s been kind enough to share the interview with us. The main topic of conversation was the company’s plans regarding Xbox LIve and, specifically, how it would be integrating it into Windows Phone 7 Series. And believe us, there was plenty to discuss — including the sweet science of porting games from Zune HD to 7 Series phones (“it’s 90, 95 percent code reuse… in an hour or couple of hours, we’re taking games that were written for Zune HD and putting them on the phone”), the importance of maintaining a consistent gameplay experience amongst different hardware, and the reasoning behind limiting devices to asynchronous multiplayer. What are you waiting for? Hit the source link to embark on this miraculous journey of discovery.

Talkin’ Windows Phone 7 Series gaming with Microsoft at GDC originally appeared on Engadget on Thu, 11 Mar 2010 19:52:00 EST. Please see our terms for use of feeds.

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 Talkin Windows Phone 7 Series gaming with Microsoft at GDC
 Talkin Windows Phone 7 Series gaming with Microsoft at GDC

 Talkin Windows Phone 7 Series gaming with Microsoft at GDC  Talkin Windows Phone 7 Series gaming with Microsoft at GDC

 Talkin Windows Phone 7 Series gaming with Microsoft at GDC

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Caption Contest: 3D is a mind blow, everyone can agree on that

Thursday, March 11th, 2010
48263 bepjimc03102010 Caption Contest: 3D is a mind blow, everyone can agree on that
What do b-boys, random celebrities like Mark Sanchez, Andy Samberg and Hillary Duff, and the Black Eyed Peas have to do with 3DTV? We’re not sure either, but that didn’t stop Samsung from mixing them up during its “worldwide launch event” yesterday in NYC. Check the video (embedded after the break) for the above revelation about 3D from the JIMP troubador himself, but what was going through the heads of our friend Jimmy C and the BEP when this picture was taken?

Chris: “And see, just by turning this knob to the right, we can give Avatar a plot.”
Richard Lawler: “If everyone starts wearing these, we’re going to need new outfits.”
Nilay: “Fascinating. You say this is called a ‘lady lump?’”
Joe: “What? Bono beat us to it?”
Joanna: “That Neytiri, she’s a handful…”
Paul: “I’ve gotta feeling that nothing of intellectual importance is happening here.”

Continue reading Caption Contest: 3D is a mind blow, everyone can agree on that

Caption Contest: 3D is a mind blow, everyone can agree on that originally appeared on Engadget on Thu, 11 Mar 2010 19:21:00 EST. Please see our terms for use of feeds.

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 Caption Contest: 3D is a mind blow, everyone can agree on that
 Caption Contest: 3D is a mind blow, everyone can agree on that

 Caption Contest: 3D is a mind blow, everyone can agree on that  Caption Contest: 3D is a mind blow, everyone can agree on that

 Caption Contest: 3D is a mind blow, everyone can agree on that

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OptiTrack mixes motion capture with a virtual camera for delicious, Avatar-esque results

Thursday, March 11th, 2010
ff5dd virtual camera gdc 01 top OptiTrack mixes motion capture with a virtual camera for delicious, Avatar esque results

We knew virtual camera systems are starting gain traction, particularly in the world of cinema and within James Cameron’s little set of toys, but it’s pretty wild to see one in action. NaturalPoint is showing off its OptiTrack motion capture system at GDC, a budget-friendly multi-camera setup (if $6k is your idea of budget-friendly), but it also has a prototype of sorts of its upcoming virtual camera system. The camera’s orientation and movement is actually tracked in the same way a motion capture suit is, and if you’re in the same tracking space as a motion capture actor you can do “real” camera work with a live 3D rendered preview of the action. The shoulder-mounted camera has controls for virtual tracking and dolly moves, along with zoom, and has zero problem delivering that shaky handheld look that’s all the rage in visual effects these days. There’s no word on much this will retail for, but despite the fact that we have absolutely zero use for it we totally want one. Check out a video of it in action after the break.

Continue reading OptiTrack mixes motion capture with a virtual camera for delicious, Avatar-esque results

OptiTrack mixes motion capture with a virtual camera for delicious, Avatar-esque results originally appeared on Engadget on Thu, 11 Mar 2010 18:48:00 EST. Please see our terms for use of feeds.

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 OptiTrack mixes motion capture with a virtual camera for delicious, Avatar esque results
 OptiTrack mixes motion capture with a virtual camera for delicious, Avatar esque results

 OptiTrack mixes motion capture with a virtual camera for delicious, Avatar esque results  OptiTrack mixes motion capture with a virtual camera for delicious, Avatar esque results

 OptiTrack mixes motion capture with a virtual camera for delicious, Avatar esque results

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Unreal Engine 3 up and running on webOS, and we’ve got video!

Thursday, March 11th, 2010
e3cef unreal webos 101 top Unreal Engine 3 up and running on webOS, and weve got video!

Palm just showed us the Unreal Engine 3 running on webOS, which apparently took a couple weeks to port over to the platform using that fancy new PDK. It runs at a pretty smooth clip, with just a tiny bit of artifacting in our enemy’s death animation. As an added bit of wow factor, Palm has it currently setup to demonstrate the game at 1 fps when in card view. Like most touchscreen shooters, this doesn’t really solve the problem of simulating dual analog sticks, but it’s still a fun and good looking engine for a mobile device. We’re still unaware of any games that have been built for the mobile engine, which has now been shown for iPhone, Tegra 2, and will be headed to the iPad as well, but we have to assume we’ll be seeing some before too long. Check out the webOS video after the break.

Continue reading Unreal Engine 3 up and running on webOS, and we’ve got video!

Unreal Engine 3 up and running on webOS, and we’ve got video! originally appeared on Engadget on Thu, 11 Mar 2010 18:20:00 EST. Please see our terms for use of feeds.

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 Unreal Engine 3 up and running on webOS, and weve got video!
 Unreal Engine 3 up and running on webOS, and weve got video!

 Unreal Engine 3 up and running on webOS, and weve got video!  Unreal Engine 3 up and running on webOS, and weve got video!

 Unreal Engine 3 up and running on webOS, and weve got video!

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OnLive Game Service out this June 17

Thursday, March 11th, 2010
OnLive Game Service out this June 17

Mark June 17 on your calendars as that would be when the OnLive ’Games-on-Demand’ service powered by cloud-servers arrives. Steve Perlman and Mike McGarvey, founders of OnLive, has taken the opportunity to announce the subscription plans for the service for both PCs and Macs, albeit only for folks living in the US, with no word on availability and their respective subscription plans for the European region at the moment. What is OnLive? It is a ‘Games on Demand’ service powered by Cloud-servers and based on subscription model. The moment you access the huge library of games, you can play them instantly over the Internet without having to worry about system compatibility and going through the whole tedious installation process. With 720p HD quality video gaming, expect to spend more time cooped up at home now. For more context, check out our hands-on of the OnLive Game Service at last year’s GDC.

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 OnLive Game Service out this June 17  OnLive Game Service out this June 17  OnLive Game Service out this June 17  OnLive Game Service out this June 17  OnLive Game Service out this June 17
 OnLive Game Service out this June 17

iPhone SDK 3.2 showing first hints of multitasking for third-party apps?

Thursday, March 11th, 2010
bbfcd iphone sdk 32 multitasking 9to5mac iPhone SDK 3.2 showing first hints of multitasking for third party apps?

Naturally, we need to first disclaim this noise by saying that rumors of third-party multitasking capability in the iPhone are as old as the iPhone SDK itself. That said, it’s hard to ignore a new reference to a “multitasking dialog box” buried deep within the iPhone SDK 3.2 beta that — while not new to beta 4 specifically — we’re told didn’t exist in 3.1.3. Now, the wildest possible speculation would have us believing that this is the very first by-product of a new multitasking system for developers that’s being developed for the platform, presumably destined for an appearance in OS 4.0 when it’s introduced along with new hardware this summer — but it’s just as likely that Apple will continue to keep the iPhone’s multitasking capability to itself, a function it uses liberally among the phone and music apps, just to name a couple. For what it’s worth, AppleInsider is citing a tipster claiming that Apple’s got a “full-on solution” to multitasking that would properly address its main concern — battery life issues — for release this year, so maybe we’ll be able to chuck those awful push notifications before we know it. Now if you’ll excuse us, we’ll be over here in the corner running a few dozen apps on our Pre Plus.

iPhone SDK 3.2 showing first hints of multitasking for third-party apps? originally appeared on Engadget on Thu, 11 Mar 2010 18:01:00 EST. Please see our terms for use of feeds.

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 iPhone SDK 3.2 showing first hints of multitasking for third party apps?
 iPhone SDK 3.2 showing first hints of multitasking for third party apps?

 iPhone SDK 3.2 showing first hints of multitasking for third party apps?  iPhone SDK 3.2 showing first hints of multitasking for third party apps?

 iPhone SDK 3.2 showing first hints of multitasking for third party apps?

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Chocolate Powered Racing Car

Thursday, March 11th, 2010
Chocolate Powered Racing Car

First we had a look at the Carpuccino that ran on coffee, taking up to 50 cups of espresso to move a mile. Hopefully mileage of this £200,000 Chocolate Powered Racing Car is better, thanks to the efforts of students at the University of Warwick. Touted to be the world’s first sustainable Formula 3 racing car, it comes with a top speed of 135 miles per hour and can surprisingly hit the magical zero to 60 mark in a mere 2.5 seconds. We do wonder whether the brand of the chocolate matters or not…

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 Chocolate Powered Racing Car  Chocolate Powered Racing Car  Chocolate Powered Racing Car  Chocolate Powered Racing Car  Chocolate Powered Racing Car
 Chocolate Powered Racing Car